Friday, May 29, 2009

Wednesday, May 13, 2009

Seward Games Unit Spring 2009

Video Games Unit Assignments and Presentation

Steps for finishing the unit and having
all of the fun and success you deserve.

This unit asks that you create:
  • a blog
  • a work plan
  • a walk through
  • a slide show presentation
  • answering the learning role question/ reflection on the game and project
  • group contributions
1. Create your blog once you have formed a group of four, decided who can bring the game system, what game you will play, and how you will present the game as a walkthrough on your blog.
2. Each day should involve gathering information about your game – each step of the way, including the opening titles, credits, style of game you will play (multi-player, etc.), where you will find other resources, and note taking on the game with linkages to key vocabulary (included in this document).
3. It is recommended that you gather images and video for this assignment. By creating visuals through the use of images and video, you will make a stronger case for the person using your walkthrough to be successful.
4. As you are making notes on your game, make sure that you include your strategies, your feelings and experience.
5. What connections can you make to other books, movies, games, and experience? One of the game play experiences in Halo is Capture the Flag, are their other simple commonly known games that you can connect to the game you are using with analogy?

The Work Plan.
The Work Plan Worksheet
• The projected work that will happen over the course of the assignment on a day-by-day basis.
• The assigned functional roles.
• The assigned learning roles.
• Reflections of team members of what happened each day.
• What was completed?
• What was learned?
• What was the process like?
• The blog and walkthrough

The Walkthrough:
central to the assignment and includes 16 blog entries.
(taken from the wikipedia) In video games, a walk through is a document which attempts to teach a player how to beat or solve a particular game. Many people consider walkthroughs to be a form of cheating, but no game is suited to be a fair challenge to everyone. Walkthroughs are often made by amateurs after they have completed the game and date from the earliest text adventures and the simplest graphic adventure and puzzle-adventure games. Now they are most common for complex games, such as role playing games and strategy games; less involved games usually have a FAQ instead.

This is the part of the lesson where you look back on the lessons taught. Reflect upon how your lessons could have gone better or how they went well and why. If they didn’t go as planned, what do you think you could have done that would have helped? If they went well, were there certain things that happened that helped them go that way? Feel free to write as much as you would like.

You should very clearly and directly connect to the grading rubric for this unit.

This is what we plan to tell the class about our project. We are going to include: What was our goal? How did we plan to accomplish our goal? How do we know if we succeeded? What could we do better next time?


Blog -- 16 entries (you do not need to finish the game)
Reasoning for game
Introduction to the game including controls, rules, goals, how to win – image
Choices and explanations of playing modes – hard, easy, single player, etc
8 major decision points (detailed descriptions with pictures and strategy)
Review of game with rubric
Slideshow embedded from slideshare

Power Point Slides
Total number of slides 33

Work plan
Game description
Walkthrough – 8 slides
Rubric – 11 slides
Learning roles – 1 slide per group member
Contributions – for each group member

33 slides -- 3 points per slide -- 100 points

Walkthrough on blog -- 16 entries -- 80 points
Learning Role Question -- 40 points
Planning doc 20 points
Group contribution 40 points

Total unit 280 points