Tuesday, December 11, 2007

The first decision


When the game opens, there is a cool piece of video that plays

Transformers and Reverse Engineering

For the last few days we have watched teh Transformers movie. My task was to choose one of the transformers to describe and reverse-engineer.

Monday, December 10, 2007

My Walkthough for Civilization 4


A walkthrough is a document that another person or a group of people have made that serves as a guide to help other people get through a game. There are some who may feel that a walkthrough is cheating, or taking the easy way through by depending upon the learning and experience of other game players.

I use a walkthrough when I get stuck in a game.

A walkthrough I found about Civilization 4 starts by organizing the game like this:

Contents

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The goal of the game

The precise goals of the game vary from game to game, although all games employ conquest (eliminating all other players) and histographic (have the highest score after a set number of turns) methods of victory. In many games, more are employed, such as the "space race" (construct a spaceship that consists of multiple parts), "domination" (have most of the map within the reach of your cities), "regicide" (kill a specific unit), or "transcendence" (the researching of a specific technology).

As in chess, the game is divided into several phases and the ultimate goal of the game should not distract you from playing each phase correctly. Checking the king without purpose is useless in chess, as is making empty threats for no reason other than to make threats in Civ. In both games, an empty threat may or may not be effective, but for it to be truly effective it must have sound reasoning behind it, and if it does not work it must not punish the player who made the threat.

Thursday, December 6, 2007

Game for Reverse Engineering IED Games Unit


Civilization 4 is a cool turn-taking strategy game where the player builds a civilization from the settler to a nation.

I chose this game because I have been playing for years. I usually play it just before I need to focus on reading and writing. When I play, it really gets me focused for my work, and I learn a lot about how the game designers view the evolution of nations and civilizations through culture, technology, natural resources, government, conflict, and diplomacy.

This game seems to utilize the ideas from the book by Jared Diamond called Guns, Germs, and Steel.

From the Wikipedia, the free encyclopedia:

Civilization IV is a turn-based game in which the player builds an empire from scratch. All standard full-length games begin in 4000 BC with a settler that builds a single city. From there, the player expands an empire while contending with rival nations, utilizing the geography, developing infrastructure, and encouraging scientific and cultural progress. By default, players can win the game by accomplishing one of five goals: conquering all other civilizations, controlling the majority of the world's land and population, being the first to construct a space ship capable of colonizing Alpha Centauri, increasing the Culture ratings of three different cities to "legendary" levels, or by being declared "World Leader" by winning a popularity election through the United Nations. If the game's clock runs out (by default in the year 2050 AD) with none of these goals fulfilled by any nation, the nation with the highest score is declared the winner.

Civilization IV was released in English, German, French, Spanish, Italian, Japanese, Chinese and Polish. Fans have also made Russian, Finnish, Czech and Hungarian translations.[2][3]

Wednesday, December 5, 2007

My Game of Choice for a Walkthrough for IED



The game I am interested in is called SPORE. This is a game about the origins of life in the universe and is a simulation about the evolution of life and asks you to make decisions that influence the life forms in a simulated living system.

The SPORE website says that Spore is:

From the mind of Will Wright, the creator of The Sims, comes SPORE™, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.

Cell Phase

Tide Pool Phase

Fight with other creatures and consume them to adjust the form and abilities of your creature. It's survival of the fittest at the most microscopic level.
Creature Phase

Creature Phase

Venture onto land and help your creature learn and evolve with forays away from your nest. The only way to grow is by taking chances!
Tribal Phase

Tribal Phase

Instead of controlling an individual creature, you are now caring for an entire tribe. Give them tools and guide their interactions as you upgrade their state of existence.
Civilization Phase

Civilization Phase

Once your city is established, your creatures begin seeking out and interacting with other cultures. Make contact with an olive branch or a war cry. The goal for your creatures is to conquer the planet.
Space Phase

Space Phase

The time has come to move on to other worlds in your solar system. Make contact, colonize, or terraform, then venture further to find other solar systems. A 'mission' structure provides new goals in your quest for galactic dominance.

Monday, December 3, 2007

The First day of the Games Unit at Washburn IED

This post is a description of our group members, the game we are going to examine, and our work plan, which includes a schedule, and knowledge of the assignments that that will be due at the end.


The projected work that will happen over the course of the assignment on a day-by-day basis.

    • The blog
      • Daily reflections on what I learn about the game and what my group does
    • The work plan
      • this is our schedule and what we plan to get done
    • Learning Roles
      • codebreaker
      • user
      • participant
      • analyst
    • The walkthrough
      • a walkthrough is a document which attempts to teach a player how to beat or solve a particular game. Many people consider walkthroughs to be a form of cheating, but no game is suited to be a fair challenge to everyone.
    • Game analysis
      • I am going to use a rubric to score the game on how well it is designed
    • Presentation
      • We will present our walk through, what we found from answering questions on learning roles, and analysis of the game.
    • Reflection
      • I will write a short reflection on what I learned about this game and game design.
  • The assigned functional roles:
  • Reflections of team members of what happened each day.
  • What was completed?
  • What was learned?
  • What was the process like?