Digital Storytelling : Game Analysis Rubric
CATEGORY | 4 | 3 | 2 | 1 |
Point of View - Awareness of Audience | Strong awareness of audience in the design. Students can clearly explain why they felt the gameplay, audio and graphics chosen fit the target audience. | Some awareness of audience in the design. Students can partially explain why they felt the gameplay audio and graphics chosen fit the target audience. | Some awareness of audience in the design. Students find it difficult to explain how the gameplay, audio and graphics chosen fit the target audience. | Limited awareness of the needs and interests of the target audience. |
Voice - Consistency | Voice quality is clear and consistently audible throughout the presentation. | Voice quality is clear and consistently audible throughout the majority (85-95%) of the presentation. | Voice quality is clear and consistently audible through some (70-84%)of the presentation. | Voice quality needs more attention. |
Images | Images create a distinct atmosphere or tone that matches different parts of the story. The images may communicate symbolism and/or metaphors. | Images create an atmosphere or tone that matches some parts of the story. The images may communicate symbolism and/or metaphors. | An attempt was made to use images to create an atmosphere/tone but it needed more work. Image choice is logical. | Little or no attempt to use images to create an appropriate atmosphere/tone. |
Point of View - Purpose | Establishes a purpose early on and maintains a clear focus throughout. | Establishes a purpose early on and maintains focus for most of the presentation. | There are a few lapses in focus, but the purpose is fairly clear. | It is difficult to figure out the purpose of the presentation. |
Soundtrack - Emotion | Music stirs a rich emotional response that matches the story line well. | Music stirs a rich emotional response that somewhat matches the story line. | Music is ok, and not distracting, but it does not add much to the story. | Music is distracting, inappropriate, OR was not used. |
Economy | The story is told with exactly the right amount of detail throughout. It does not seem too short nor does it seem too long. | The story composition is typically good, though it seems to drag somewhat OR need slightly more detail in one or two sections. | The story seems to need more editing. It is noticeably too long or too short in more than one section. | The story needs extensive editing. It is too long or too short to be interesting. |
Dramatic Question | Realization is dramatically different from expectation. | Realization differs noticeably from expectation. | Realization barely differs from the expectation. | Realization and expecation do not differ. |
Engagement | The game is very engaging and makes me want to keep playing. | The game is good, but I have games I like better. | This game is okay. | I would rather be scrubbing the floor with a toothbrush. |
complexity | This is a complex game. There are many options for decision making throughout the experience. | This game is complex, but the amount of options for decision making are limited. | This game is not very complex. | This game is pretty simple-- there are not many options so the decision making is limited. |
Rules | The rules in this game are easy to figure out and allow me to a great number of non-obvious solutions for the problems the game presents. | The rules in this game are easy to figure out and allow me to a number of different solutions for the problems the game presents but they were quite predictable. | The rules in this game are not easy to figure out and/or did not allow me to create a number of different solutions for the problems the game. | The rules in this game are not easy to figure out and/or did not allow me to create a number of different solutions for the problems the game. |
Usability | The interface of this game was quite intuitive. It seems like I can learn as I play and be successful. I was able to start playing and dominating right away even though this is a complex game and are were many options for control and choice. | The interface of this game was a lttle clunky. I had to practice a few times to learn to play and be successful. I was not able to start playing and dominating right away. | The interface of this game was clunky. I had to practice alot to learn to play and be successful. I was not able to start playing and dominating right away. I would recommend reading the manual, asking a friend, or reading game sites for advice. | The interface was junky and clunky. I had no idea how to control or what the purpose of the game was. |
No comments:
Post a Comment