Monday, February 29, 2016

Week of Feb 29 to March 4

Monday



Math 7 -- Game Planning -- Code.org / / Activity -- Functions, Contracts, Domains, and Range
Math 8 -- Game Planning -- Code.org / / Activity -- Functions, Contracts, Domains, and Range
Math 6 -- Game Planning -- Code.org / / Activity -- Functions, Contracts, Domains, and Range

English 7 -- Gallery tour -- present diorama, poster, or commercial
English 8 -- Gallery tour -- present diorama, poster, or commercial

LESSON OVERVIEW
Contracts provide a way for students to better understand and discuss functions. Through this lesson, students will look at known functions and come up with the contracts that describe those functions.

LESSON OBJECTIVES
Students will:
  • Describe a function in terms of its name, domain, and range.
  • Create contracts for arithmetic and image-producing functions.
Lesson Overview Slides

What's in a Contract

Activity: Contracts

\Wrap-up

ANCHOR STANDARD
Common Core Math Standards
  • F.IF.1: Understand that a function from one set (called the domain) to another set (called the range) assigns to each element of the domain exactly one element of the range. If f is a function and x is an element of its domain, then f(x) denotes the output of f corresponding to the input x. The graph of f is the graph of the equation y = f(x).

Tuesday

Math 7 -- Game Planning -- Code.org / / Activity -- Defining Variables and Substitution
Math 8 -- Game Planning -- Code.org / / Activity -- Defining Variables and Substitution
Math 6 -- Game Planning -- Code.org / / Activity -- Defining Variables and Substitution

English 7 -- Begin Rhythm & Flow -- Learn Garage Band -- Found Poem
English 8 -- Outsiders Movie -- compare and contrast to novel

Create a timeline of the major points of the movie and novel to compare

Timeline will serve as a tool for comparing and contrasting the movie and the novel as an essay
Rubric for Outsiders Media Comparison


Defining Variables and Substitution


LESSON OVERVIEW

In this activity, students will learn to define variables that can be used to reference values and expressions. Once defined, their variables can be used repeatedly throughout a program as substitutes for the original values or expressions.

LESSON OBJECTIVES
Students will:
  • Define variables by giving them a name and assigning them a value or expression.
  • Use variables within Evaluation Blocks.
  • Describe a situation where using variables as substitutions for values or expressions is more efficient.

What's in a Contract
Vocabulary 
  • Define - associate a descriptive name with a value
  • Variable - a container for a value or expression that can be used repeatedly throughout a program

Activity Link

Common Core Math Standards

  • 6.EE.4: Identify when two expressions are equivalent (i.e., when the two expressions name the same number regardless of which value is substituted into them). For example, the expressions y + y + y and 3y are equivalent because they name the same number regardless of which number y stands for.



Getting Started
Activity: Defining Variables and Substitution


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