Monday, January 14, 2008

Game Evaluation

For this part of the project I am using the game evaluation rubric.

    Digital Storytelling : Game Analysis Rubric


CATEGORY
4
3
2
1
Point of View - Awareness of Audience
Strong awareness of audience in the design. Students can clearly explain why they felt the gameplay, audio and graphics chosen fit the target audience.
Some awareness of audience in the design. Students can partially explain why they felt the gameplay audio and graphics chosen fit the target audience.
Some awareness of audience in the design. Students find it difficult to explain how the gameplay, audio and graphics chosen fit the target audience.
Limited awareness of the needs and interests of the target audience.
Voice - Consistency
Voice quality is clear and consistently audible throughout the presentation.
Voice quality is clear and consistently audible throughout the majority (85-95%) of the presentation.
Voice quality is clear and consistently audible through some (70-84%)of the presentation.
Voice quality needs more attention.
Images
Images create a distinct atmosphere or tone that matches different parts of the story. The images may communicate symbolism and/or metaphors.
Images create an atmosphere or tone that matches some parts of the story. The images may communicate symbolism and/or metaphors.
An attempt was made to use images to create an atmosphere/tone but it needed more work. Image choice is logical.
Little or no attempt to use images to create an appropriate atmosphere/tone.
Point of View - Purpose
Establishes a purpose early on and maintains a clear focus throughout.
Establishes a purpose early on and maintains focus for most of the presentation.
There are a few lapses in focus, but the purpose is fairly clear.
It is difficult to figure out the purpose of the presentation.
Soundtrack - Emotion
Music stirs a rich emotional response that matches the story line well.
Music stirs a rich emotional response that somewhat matches the story line.
Music is ok, and not distracting, but it does not add much to the story.
Music is distracting, inappropriate, OR was not used.
Economy
The story is told with exactly the right amount of detail throughout. It does not seem too short nor does it seem too long.
The story composition is typically good, though it seems to drag somewhat OR need slightly more detail in one or two sections.
The story seems to need more editing. It is noticeably too long or too short in more than one section.
The story needs extensive editing. It is too long or too short to be interesting.
Dramatic Question
Realization is dramatically different from expectation.
Realization differs noticeably from expectation.
Realization barely differs from the expectation.
Realization and expecation do not differ.
Engagement
The game is very engaging and makes me want to keep playing.
The game is good, but I have games I like better.
This game is okay.
I would rather be scrubbing the floor with a toothbrush.
complexity
This is a complex game. There are many options for decision making throughout the experience.
This game is complex, but the amount of options for decision making are limited.
This game is not very complex.
This game is pretty simple-- there are not many options so the decision making is limited.
Rules
The rules in this game are easy to figure out and allow me to a great number of non-obvious solutions for the problems the game presents.
The rules in this game are easy to figure out and allow me to a number of different solutions for the problems the game presents but they were quite predictable.
The rules in this game are not easy to figure out and/or did not allow me to create a number of different solutions for the problems the game.
The rules in this game are not easy to figure out and/or did not allow me to create a number of different solutions for the problems the game.
Usability
The interface of this game was quite intuitive. It seems like I can learn as I play and be successful. I was able to start playing and dominating right away even though this is a complex game and are were many options for control and choice.
The interface of this game was a lttle clunky. I had to practice a few times to learn to play and be successful. I was not able to start playing and dominating right away.
The interface of this game was clunky. I had to practice alot to learn to play and be successful. I was not able to start playing and dominating right away. I would recommend reading the manual, asking a friend, or reading game sites for advice.
The interface was junky and clunky. I had no idea how to control or what the purpose of the game was.

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