Thursday, December 6, 2007
Game for Reverse Engineering IED Games Unit
Civilization 4 is a cool turn-taking strategy game where the player builds a civilization from the settler to a nation.
I chose this game because I have been playing for years. I usually play it just before I need to focus on reading and writing. When I play, it really gets me focused for my work, and I learn a lot about how the game designers view the evolution of nations and civilizations through culture, technology, natural resources, government, conflict, and diplomacy.
This game seems to utilize the ideas from the book by Jared Diamond called Guns, Germs, and Steel.
From the Wikipedia, the free encyclopedia:
Civilization IV is a turn-based game in which the player builds an empire from scratch. All standard full-length games begin in 4000 BC with a settler that builds a single city. From there, the player expands an empire while contending with rival nations, utilizing the geography, developing infrastructure, and encouraging scientific and cultural progress. By default, players can win the game by accomplishing one of five goals: conquering all other civilizations, controlling the majority of the world's land and population, being the first to construct a space ship capable of colonizing Alpha Centauri, increasing the Culture ratings of three different cities to "legendary" levels, or by being declared "World Leader" by winning a popularity election through the United Nations. If the game's clock runs out (by default in the year 2050 AD) with none of these goals fulfilled by any nation, the nation with the highest score is declared the winner.