Tuesday, January 19, 2010

Meeting Two -- Making Stuff Up



Review Class Session 1


Preview Class Session 2
Major topics include:
*Analog  Multi-player game
  • Teaming
  • Creation of our game
  • Roles, Rules, Tools, Contexts, Win-state
*Beginning Building
*Opening SketchUp
*Making your first drawing




Action
Identity and domains in the metaverse
Creation of Teams


Summarize

6 comments:

  1. The whole point of introducing our selves, and playing the jungle game was not only to break the ice, but also to familarize ourselves with the classroom so it is a more comfortable environment. This helps eliminate awkwardness from the lack of eyecontact being made.

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  2. Nice picture for this post brock: a fish out of water flying through the air on an improbable contraption.

    I think we began this session with an exercise in memory. There was talk of the magic number 7 and the work done by miller with regard to it.

    We all participated in the jungle game which was another memory exercise, a pattern recognition game, an icebreaker, and a functional way of realy learning each persons name. Of all the number patterns that were posted on the overhead I remember only 1492 1942 2004 2010 and even that could be wrong.

    Is this the session we made a chair and discovered that there were many ways to approach the same problem?

    There was some talk of social intertia and the psychology of design.

    I think we defined what a game is and how it is different from a simulation. We also did some talking about a fish and pond simulation, which makes the point that a simulation is a system in which each variable has an impact on the outcomes.

    Think systemically was a bit of advice we received that day.

    I wondered to myself, how can our sims be made to dynamically generate content.

    The difference between game and situation is the win state. A prefered outcome. The prefered outcome must come from goals and rewards for completing them.

    Later with other members of this class we talked about SecondLife have a missing component, which is a win state. There are no missions for example. The only games are mini-games. In creating a multi user virtual environment the presence of a plot and goals(missions,quests,levels)have a massive effect on the quantity of people who use the system multiple times.

    Google + Wikepidia provides us with the following nugget of information:

    The paper entitled "The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information'" is amoung the most highly cited papers in psychology. Originally published in "Psychological Review", it was written by a cognative psychologist named George A. Miller of Princeton Universy's Dept. of Psychology.

    -paraphrased from wikipedia

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  3. Brack-batteries, Acky-ammo belt, Leroy-loud speaker system,Pheng-PS3, Ronsonrock, Elizabeth-ear plugs,Donny-dinghy,Mathew-multi acre industrial refinery,Augusto-amnesia, Michael-machete,Josh-java, MZ-machine gun,Gao-gknife,Ken-Korean food

    Let me know if I misspelled or missed anyone!

    Avatar Movie-new technology using ICLONE, "real-time-animation"...check this out: http://www.reallusion.com/iClone/

    "Replicable. Assess-Evaluate-Measure. Document."
    ...Tattoo it to your arm! ;)

    #7, it's significance written by Miller.

    The difference between games and simulations/models, is that games have a win state with a desired outcome.

    Fish Ecosystem. Big Fish>Little Fish> Plants.
    Desired outcome, to balance the Eco-system. System=parts that come together as a whole with protocols for steps. WIKI uses "a set of relationships..." Everything is connected and effects each other.

    Creating 3 different chairs in SketchUp. "Work smarter, not harder!"

    Checkout Google Warehouse
    Next Week: Cubes Cubed

    AND

    "Replicable. Assess-Evaluate-Measure. Document."
    ...Tattoo it to your arm! ;)

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  4. filhaminha, love the tattoo idea! I will bring my my tattoo gear for you guys, I am pretty good and it does not hurt much -- really I promise! I used Iclone for the BHS game. The only problem is that you cannot get your assets out. You make a avatar, they are only for filming in that environment.

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  5. Does this tattoo gear consist of mulitple colored sharpies?

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  6. filhaminha, the tattoo gun has sharp parts...

    I like that it is referred to as a tattoo 'gun' as though it were a weapon rather than a tool or instrument.

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